Teaching students skills that will be relevant when they are adults can be tough. As teachers we spend a lot of time theorizing what skills will make current students marketable, employable, and successful. That often means exploring uncommon areas of technological learning.
One big aspect of our technology time is learning about tools used for 3D printing. One of the programs we have grown to love is Sculptris. It's a 3D sculpting program using computers. Sounds easy but the mechanics are complex.
Masked as an art program, Sculptris actually provides a lot of opportunities for developing tech schools. Students learn how to :
-recognize file types associated with 3D printing
- saving and sharing documents into shared drives
- use of rendering programs for design and coloring
- visualization of objects with multiple dimensional
This type of modeling and rendering are used in various fields ranging from movies to merchandising.
Here are a few samples of our work so far.